Toys & Games Company for Sale in Breda, Netherlands
| Established | 1-5 year(s) |
| Employees | < 2 |
| Legal Entity | Private Limited Company |
| Reported Sales | Nil |
| Run Rate Sales | Nil |
| EBITDA Margin | Nil |
| Industries | Toys & Games + 1 more |
| Locations | Breda |
| Local Time | 4:05 PM Europe / Belgrade |
| Listed By | Business Owner / Director |
| Status | Active |
Two complete editions, 990 units each in stock, plus a third game concept ready for development.
Trademark registered in Europe & UK and fully developed brand identity, content, and packaging.
Market validation via workshops with marketing professionals and PR campaigns to grow brand awareness.
Revenue potential: Direct-to-consumer, B2B, wholesale, corporate gifting, and training/educational licensing.
Promoter experience: Developed by a global marketing professional with expertise in creative brand strategy.
Growth opportunity: Turnkey brand ready for scaling via distributors, e-commerce, and corporate channels.
Note: Founder’s changing commitments meant no sales yet, but the brand is fully prepared for immediate market launch.
The content is split in 5 categories: strategies, sales, creativity, audiences and channels.
It can be played in teams or individually and it includes quests that require instant short answers (objective) where answers can be found on website via QR code scanning, or ad-hoc creation (subjective).
We created a special edition for students, children or young adults who are seeking to discover their passion and future career path. Therefore, one edition includes foundation of learning (not only active learning) based on a few basic concepts, followed by the principle of interleaving. This strategy is based on the idea that by alternating between different subjects and exercises, students can improve their performance and retention of information. This approach also helps students to build connections between different concepts and apply them in new and unfamiliar contexts, therefore, teachers can also assess students' ability to recognise patterns and similarities between problems, rather than simply memorizing specific solutions.
The main marketing concepts addressed in the this edition are: brand, visual identity, target audience, branding, product development, product strategy. Advertising, sales promotion, market research, digital marketing, channels, profit formula, gross margin formula, guerrilla marketing and neuromarketing.
If the students are already familiarised with these notions, then it’s recommended to leverage active learning principles using the other games available.
Other assets:
Two premium game editions.
Full IP rights, brand assets, and website.
Commitment to design a third title, finalize the trilogy, (Wolf edition, advanced acumen)
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Earlier than 15 daysSenior Executive Consultant, Business Process Re-Engineering, Joensuu, Individual Investor / Buyer connected with the Business
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Earlier than 15 daysDirector, Wood And Toys, Pinsk, Individual Investor / Buyer connected with the Business