Mobile App Equity Stake For Sale in Diyarbakır, Türkiye
| Established | 0-1 year(s) |
| Employees | < 2 |
| Legal Entity | Other |
| Reported Sales | Nil |
| Run Rate Sales | Nil |
| EBITDA Margin | Nil |
| Industries | Mobile Apps |
| Locations | Diyarbakır |
| Local Time | 4:52 AM Europe / Istanbul |
| Listed By | Business Owner / Director |
| Status | Active |
- Gameplay features: Includes skill-based shooting with directional, power and curve controls, ball physics, AI-controlled goalkeepers and opponents, multiple game modes, offline multiplayer, league progression and player customization.
- User acquisition: A paid soft-launch campaign in Brazil generated approximately 8,750 installs at an average cost per install (CPI) of USD 0.051. During the optimised period, approximately 4,070 installs were acquired at a CPI of around USD 0.038.
- Marketing status: Paid user-acquisition campaigns were discontinued in late June 2026. The game is not currently being actively marketed, although organic installs have also occurred outside the Brazil campaign.
- User Retention: Day 1 retention generally ranged from 10–15%, while Day 7 retention remained low and variable. The founder identified performance issues on lower-end Android devices, including frame drops, stuttering and freezing, as possible factors affecting early retention.
- Revenue model: Monetization infrastructure includes Google AdMob advertising, with rewarded and interstitial ads, alongside in-app purchase functionality. Monetization was kept relatively light during the soft-launch phase.
- Revenue performance: Total revenue to date has been negligible, approximately TRY 100–200, generated primarily through AdMob advertising. No meaningful revenue from in-app purchases has been reported, and annual sales and run-rate revenue are effectively nil.
- Technology and analytics: Developed using Unity, with Firebase analytics, advertising integrations, in-app purchase functionality, ball physics, AI gameplay systems and a complete source-code project.
- Promoter Experience: The founder is the sole developer and owner, having personally financed approximately two years of game development and paid user-acquisition testing.
- Growth Opportunities: Potential areas for further development include optimising performance on lower-end Android devices, introducing real-time player-versus-player multiplayer, expanding progression systems and LiveOps, and improving monetization.
Intangible Assets: Complete Unity source project and codebase; founder-owned mobile football game IP and brand rights; skill-based shooting system; ball physics and gameplay systems; goalkeeper and opponent AI; multiple game modes; offline multiplayer; league and progression systems; player customization; in-app purchase and virtual economy systems; rewarded and interstitial advertising integrations; Firebase and analytics infrastructure; Google Play application and store presence, subject to the official transfer process; historical user-acquisition data and marketing creatives; founder-owned UI and game assets; and technical handover and transition support.
Third-party licensed assets, if any, are subject to their respective licence terms and will be transferred only where permitted.